v0.1.1
A round of polish and platform love—because your feedback matters (yes, &especially* the bug reports).
This is a preproduction technical demo. At this stage, it’s more of a tech demo than a game, and it may not be pretty, fun, or even start up successfully.
Fixed
- WebGPU compatibility - Browsers that don’t support WebGPU now get a friendly heads-up instead of a mysterious white void (809)
- Chrome text rendering - Upgraded our text engine, so text actually shows up in Chrome now (811)
- Render loop crash - Squashed an “unreachable code” panic in our UI layer that could crash the engine mid-frame (787)
- Font loading on web — Fonts were arriving fashionably truncated thanks to Vercel’s overzealous compression. We taught them a new file extension (
.otf.gam) and now they show up in full. Your UI text is no longer playing hide-and-seek. - Font reload loop — Fixed a bug that caused fonts to reload repeatedly on wasm32. The text engine now remembers what it already knows.
Added
- Heartbeat process - The engine now has a pulse! Added a heartbeat to our UI layer for improved stability and responsiveness
- Better error handling in browser - Console panic hooks now catch errors gracefully, so when things go sideways, you’ll at least know why
Changed
- Improved logging - Better diagnostics for easier debugging
- Dependency updates - Freshened up our internal libraries
- CI/CD overhaul - Rebuilt release scripts for all platforms
Known issues
- No loading screen (812)
- Performance freezing on launch in some cases (815)
- Accessibility (453)
- Terrain geometry clips / has holes (813)
- Road clips (814) because the terrain is too steep for a road here